Understanding the 3 Big Livestreaming Platforms

There has been a huge surge in recent years for the successes of livestreaming platforms as many have replaced regular video from platforms such as YouTube as millions of viewers tune in each day – much of the success has come from the enormous growth in esports as experienced and new players tune in for the huge number of events now available, and as new players tune in for the new interest along with the successes of betting on these events at esportsbetting.site – but which are the best sites for livestreaming, and what are some of the differences between them?

Twitch – By far the biggest of the three platforms that garner any attention, and by far the most well established too. This platform is largely responsible for the launch of esports and the household name successes and with this much of the integration for livestreaming has come through the use of Twitch. There have been attempts to bring some of the biggest talent away from the platform to build the successes of others, but it’s also clear that things such as Twitch Chat have become so engrained in modern internet culture that ever replacing the platform in a wider sense will be very difficult. There have also been some difficulties over the past few years regarding Twitch policy with content creators that have soured some fans towards the platforms, but despite this it handily remains the largest.

(Image from sbnation.com)

YouTube Live – Whilst YouTube is a well-established name in video sharing, their livestreaming platform does still lag a little behind its biggest rival. Recent acquisitions have come as some gaming titles and some talent have made the shift over to the platform, and whilst the growth is certainly slow going, there is growth toward the platform happening – whether or not YouTube can directly compete with Twitch is still unlikely at this point, and there are still some tweaks needed for the platform to perform as well as the other, but as such remains the largest competition.

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Facebook Gaming – The smallest of the three, but certainly trying to grow by offering large deals to some content creators –the biggest drawback to the platform currently is that there is very little following, and as such it’s much harder for a content creator to decide to move knowing that the audience will be much smaller, and opportunities fewer too – whilst Facebook likely won’t be able to grow to the size of Twitch, it may provide an opportunity and space for those looking to come up through streaming, but may struggle with the size and scope of the bigger two platforms.

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